The Gamecube recieved a pretty good variety of titles in it's first couple of
months on the marked, including two extreme sports titles (three if you count
SSX Tricky, but that game really can't compare to BMX 2). Dave Mirra Freestyle
BMX 2 was one of them. The follow-up to the suprisingly good game that appeared on
the PS1 and Dreamcast, DMFBMX 2 offers more of the same things that made the original
good, but also brings back some oth the things that weren't.
The biggest draw to DMFBMX 2 is the modifiable trick system that can lend itself
to (from what I remember) 1000 trick combinations. That's a pretty big number,
but I doubt that one person can discern one trick from the other. But other
than that one element, the game itself really hasn't changed. You still have to
complete challenges within three minutes (and that's not enough time), some
of the challenges are still too difficult to complete, and there's not a whole
lot of variety to them. Of course, we could say the same about Tony Hawk 3.
The difference between DMFBMX 2 and THPS 3, other than what you ride, is that
THPS 3's engine feels tighter than BMX 2, and the camera doesn't have the same
problems in THPS 3. But there's one thing about DMFBMX 2 that's maybe more flawed
than THPS 3, depending on how you look at it. In BMX 2, you can score big by just doing
manuals. It's an easier way of getting bigger combos and scores, but it really doesn't
leave a whole lot of strategy on how you score. Basically, you pull a manual, jump
and quickly do another manual. Do that about 9 times in a row, and you bank a lot
of points. Easy way to complete some challenges, but it seems a bit cheap.
As far as this extreme sports title goes, it's not really bad. If you liked
the first Mirra BMX game, you're pretty much going to like this. It's basically
an extension of the first game with new stages, better graphics and an expanded trick
system. But Z-Axis really needs to create extreme sports games with attainable
goals. Some challenges in the game are almost impossible to fulfill, and it's made
worse by the time limit.
As to which extreme sports game is better (BMX 2 or THPS 3), it may be more
up to you. I think Mirra's got the better trick system, but Hawk has the better
game engine. I could point towards more current offerings (since I've written this
a little too late), such as Tony Hawk's Underground, but I feel it's better to
compare this to something that was released around the same time. But compared to
the disaterous BMX XXX (which was a future Z-Axis effort), this game comes out the
clear winner.
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