I should have reviewed this game over a month ago, since
I've had the game for
quite awhile now. Funny little side note, the day I received this game,
it was
raining. Kind of odd playing a beach volleyball game in the middle of a
spring
shower, but that's the convinence of Beach Spikers. It's an accessible
volleyball
game that can be enjoyed at any time, and is great to play with whoever
is around.
But that's really all there is to Beach Spikers, it's volleyball and
nothing else,
unlike Dead Or Alive Xtreme Beach Volleyball. But honestly, that's not
a bad thing,
since Beach Spikers never loses it's core focus.
Beach Spikers is basically arcade beach volleyball. It's
not meant to be a complicated
simulation, it's just meant to be fun. The control set up reflects the
arcade nature.
You use A for a normal bump, B for a weak bump and A+B or X for a
volley to the other
side. You can also spike the ball when the time is right (a meter will
show), as
well as block the opponents attacks. While the control and game play
design is fairly
simple, you will need some skill to take on the CPU or even your
friends. Luckily,
Beach Spikers gives you a tutorial on how to play the game, everything
from serving
to spiking, they'll show you how it's done. Once you learn the ropes,
you can go
for the Arcade mode, the VS. mode or the World Tour mode. For single
players, the
arcade mode can give you some brief volleyball satisfaction, while the
World Tour
is more in depth in terms of team development.
While you may get the hang of how the game is played,
your computer partner seems
like it has no idea in hell what is going on in the start of the World
Tour. She
will miss at least half of the shots, even obvious ones. I'm not sure
if it's because
of the teamwork percentage or player statistics, but it's very hard to
win with
a dumb ass on your side. I'm an average player, but even I'm better
than my CPU
partner. It's different in the arcade mod, since the player stats are
almost even.
Now, for the visuals. Not bad, I must say. Perhaps some
of the best modeled
and almost realistic looking characters since the Resident Evil remake.
While
the models lack the "jiggle" in a certain area, they still look and
move great.
It's apparent that Sega wanted to focus more on a better volleyball
experience
rather than Tecmo's "sex sells" approach, and I can't see a problem
with that.
The sand modeling is excellent, it reacts to pressure just as it
should. Wherever
you walk or the ball falls, an indentation in the sand will appear. It
must take
a lot of polygons just to fill up that area alone. The arenas are
modeled pretty
well, especially with the Nissan stage, having a nicely (and
distracting) modeled
350Z. I think Sega played on one of my weaknesses to their advantage
;). Finally,
Beach Spikers has some fantastic lighting effects. Those who only thing
great lighting
can be done on the X-Box need to give Beach Spikers a look. I
especially like the
lighting on the night stages, where the shadows are cast perfectly. Oh,
and you have
to love the racy, touchy-feely embraces after each match.
The audio portion of Beach Spikers suffers a bit, and
really it's understandable
why: the game's made by Sega. Sega isn't really known for hit music.
Just look at
Super Monkey Ball or some of the music in Sonic Adventure. The music is
basically
mediocre rock, and is really just background filler. The announcer is
an annoying
man that really has to shut up at all costs. But, it is entertaining to
her the
girls scream and yell "Go, go, go!".
Beach Spikers may lack all of the sex-soaked content of
DOA Volleyball, but it
makes the game that much more accessible to all audiences (hence the
E-rating).
While it is just volleyball and nothing else, Beach Spikers is a great
game for
the summer, or any time of the year. It fills an absent niche nicely,
and does so
with some sexy style.