I
remember how much hype this game was getting before this game came out
on the Xbox back in 2002. Many thought this was going to be one of the
best action games on the system. When it did come out, the game
received fairly positive acclaim. Namco then decided to port the game
over to the PS2 and Gamecube the next year, with everything pretty much
intact except a decrease in difficulty. But is the game really worth
all the praise? Quite frankly, no.
I found Dead To Rights to be a rather repetitive action
title
that seems promising in the beginning, then really runs some one-note
game play towards the end. Things start off well: the action is
plentiful, and there are other objectives that really break things up.
But after awhile, you start repeating the same steps over : hand to hand
combat, weapons combat, mindless miniggame, railed shooting segment and
so on. While it's been said that the difficulty had been decreased in
the ported versions of the game, you really couldn't tell by the
one-sided fights you'll face. For example in the cemetery chapter,
there are gunmen everywhere, so why in god's name would you limit ammo
pickups? Also, how many people do you know that can take three shotgun
blasts to the head and STILL keep going?
The controls are decent, and never get in the way that
often,
which is a good thing. You'll have a couple of helpful tools at your
disposal such as the obligatory "slowing down of time so you can
dramatically jump and kill an enemy in midair" feature, as well as the
ability to call your dog Shadow to maul an enemy, and retrieve it's
weapon (seeing Shadow maul someone is pretty funny, too). And Shadow
does have a little more use beyond that, as there are segments in which
he may need to search for bombs or alternate paths. As is the game, the
level design smacks of heavy repetition most of the time. There were
quite a few chapters that had rooms that looked very similar to each
other, which makes it confusing to know where you have been and where
you haven't. Also, the game really likes to keep things LINEAR. It's
really one path to one thing, and that's all.
The visuals are basically average. The character models
are
decent, but could have shown more detail. The environments lack the
sharper texture quality of the Xbox build, as well as the better
lighting. I know that the Gamecube is able to pull off the same kind of
effects the Xbox can, but really this is a PS2 port, and downgrades are
to be had. Visually, it's hardly a noteworthy game, just another run of
the mill action title we've seen many times before. The audio quality
fares the same. The music is repetitive, the effects are decent, and the
voice acting is rather mixed.
Final Thought
Dead To Rights is not the
extraordinary action experience some would want you to believe. It's
really just another mindless action title that might keep you occupied
for 6-8 hours, and really offer nothing beyond that. Might be worth a
bargain bin pickup, but nothing desperately worth hunting down.