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BRAAP!
BRAAP!
FREEKSTYLE
Written By Shaun McCracken
The late summer, early fall season of 2002 saw a bit of a flood of
motocross titles for the Gamecube. Any game that pertains to the racing
genre is much needed on the GCN, but it doesn't hurt to have some MX
games available, either. Currently, as of April 2003, there are 4
motocross games on the GCN I know of. This, Jeremy McGrath Supercross
World (which was dubbed the worst game of the year for the GCN, as well
as for the PS2 by a few publications), MX Superfly (which I will later
review) and the mediocre Big Air that was released before Freekstyle.
So which one is currently the better MX game? It depends on what you
want. If you wish to play a realistic MX game, then go with MX
Superfly. But if you want more of a motocross rush, then pick up
Freekstyle. And in my opinion, Freekstyle is a more energetic and
overall accessible game (despite the difficulty level).
Freekstyle is the next game in the EA Big series, which means that
everything is fast, loud and pretty much acrobatic. Freekstyle tries to
be SSX Tricky with dirt bikes, and many make that comparison, but when
you really compare the two, Freekstyle is so much more difficult, and
lacks the courses SSX has (SSX had 10, Freekstyle has 6 plus 3
freestyle arenas). The stunts are as easy to pull, if not easier, and
both have a boost-for-trick system. I don't know. Comparing
snowboarding to motocross seems kind of bizzare, they're two different
things, but in the case of these two games, they seem to mimic each
other. I would say that Freekstyle resembles a more enhanced version of
the newer Sled Storm, which was also under the EA Big label.
Freekstyle contains 6 main courses, that range from canyons to burning
forests, and the outskirts of Laughlin (even though it looks nothing
like it). Even though they're pretty long (some go for about 3 minutes
each lap), it didn't seem like enough, especially when you compare it
to the amount MX Superfly had. I would rather have 12 unique 1-minute
lap courses than have 6 3-minute lap courses. And when these courses
have to be played 3 times in a row in the championship mode, it gets
very redundant. There are 3 freestyle courses which allow you to pull
as many stunts as you can in 3 minutes. And as funny as it seems, they
made one of the courses in Menifee, which is where I lived for a few
years, went to high school and where I attended college. And even
funnier, it doesn't really look like Menifee. Menifee is not a
foresty-area, sure, there are trees, but it's mostly dirt roads until
you get near the college or Sun City. Just pointing out how accurate
this game is not. But, this is an EA Big game, and reality left out the
door as soon as you mention EA Big. There is a sizable amount of
real-life personalities such as Mike Metzger, LeAnn Tweeden and others.
And they look kind of close to the people they portray.
The game looks pretty sharp, although I think a little more could have
been pulled off on the system. The game does run at a constant 60fps,
which is very good, but lacks some of what MX Superfly has, such as
bump-mapping and lighting effects. But Freekstyle is actually more
playable on my TV, because it's much brighter than MXS, and I don't
have to guess where a turn is in darkness. The textures are kind of
flat, but do look like they should. Much like Extreme G 3, the game
moves pretty damn fast, so fast, that you may not notice all the
details. On a whole, Freekstyle does look better than some other games
I've played, but I think it could have had a little more potential in
the graphics department. Not bad, and the better of the 4 current
motocross games.
The sound, for a lesser word, is loud. The bikes are loud, as it the
music. Most of the music is rock, which may not appeal to some. The
bikes sound like very throaty dirt bikes, but I actually prefer this
sound effect than the one in MX Superfly. The bikes in that game kind
of sound a little weak. Then we have the sound bites from each rider,
and that pretty much makes up the sound package. It's ok to leave it
on, just expect repetition.
The control is actually done well for this game. Bikes handle pretty
well, and the stunts are laid out on the X,Y, L and R buttons with Z
being a modifier. I'm sure the layout is better in the PS2 version, but
the stunt functions here make a lot more sense than what they did in MX
Superfly. As for game play, it's there. It seems like standard
procedure for an extreme sport game.
Freekstyle is currently the best motocross game available for the GCN,
and is also one of the fastest racers I've played in awhile. I really
would have like to have seen more courses, and shorter ones at that.
Also, I think the AI difficulty could have been tuned down. SSX Tricky
was beatable, so why not Freekstyle? A little challenge is fine, but
forcing someone to play the same courses over and over is a little
much. Still, it's a fine package, and now for less than $20, it makes
for a great budget title. It's kind of sad to see a quality game like
this not getting the attention it deserves, but to the select few who
play it, they may be satisfied, if not a little irritated.
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Published
By :
EA
SPORTS BIG
Developed
By:
EA
Year Published :
2002
Players :
1-2
ESRB Rating:
EVERYONE
OVERALL
SCORE
8.1
VISUALS |
8.7 |
AUDIO |
8.0 |
GAMEPLAY |
7.9 |
REPLAY
VALUE |
7.8 |
INNOVATION |
8.3 |
It's a solid dirt bike racer, with controls that are more forgiving
than other games in the genre, but the ridiculous difficulty and lack
of courses hurt this game a bit.
MX
Superfly
ATV Quad Power Racing 2
MX
Unleashed
ATV Offroad Fury 2
ATV Offroad Fury 3
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