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RED-STATE
LOVE
NASCAR
THUNDER 2003
Written By Shaun McCracken
I like to experiment every once in awhile with a game or series I
usually never give a second thought to playing. I am not at all
considered a NASCAR fanatic. I can't quite understand what millions of
people find so entertaining about four different makes of car racing in
an oval for 300 laps. Don't get me wrong, I love auto racing, and I
love the racing genre. When it comes to motor sport, I prefer rally
racing, grand touring racing or even F-1 racing. The courses are more
technical, the cars are a lot more exciting to look at, and the racing
is not all about one set technique. But I figured I avoided this series
too long, and I threw caution to the wind and gave Thunder a shot.
While it didn't turn me into a NASCAR fan, I was pretty surprised how
entertained I was by the game.
Now, this isn't the most refined racing game I've ever played, and it
does become repetitious, since a lot of the courses run very similar to
each other. But it offers a good number of options, such as an in-depth
career mode, a season mode and perhaps one of the most interesting
modes: the Thunder Challenges. Here, you're thrown into a moment in
NASCAR racing in which you must complete a certain goal, such as place
a certain rank, avoid a huge accident, or try to make it on an empty
tank. It's a great idea, and some of the challenges are truly
challenging.
But I'm not in love with the handling and the technique to win. The
handling I just can't stand. These cars handle like tanks, and while
it's not as evident on the oval courses, when you do hit the very few
road courses of the game, the cars are impossible to turn over 30 mph.
I'm not sure if these cars are this hard to corner in real life, but
coming from racing games such as Gran Turismo 3 where many cars turn on
a dime, this was something I wasn't prepared for. Then there's the
important technique needed to win: drafting. I'm familiar with the
technique, but this game is so reliant on drafting, and it's hard to
keep behind other cars when a turn comes up every 10 seconds or so.
Plus, it's hard to identify the best line in the turn to keep yourself
from losing speed. For those so used to refined handling engines found
in games such as GT, or used to the more forgiving mechanics of arcade
racers, you may not like what you find here so much.
NASCAR Thunder 2003 should appease fans of the sport. It's full of
in-depth modes that should keep you happy for a long time. It's also
not such a bad game to try if you're curious about the sport, as long
as you find it pretty cheap. I think those who have never played this
type of racing game (like myself) may be put off by the real heavy
feeling these cars have, and the dedication it takes to keep yourself
racing in the same oval for 12 or so laps. But it's worth trying for
the Thunder Challenges and the fairly robust career mode.
.
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Published
By :
EA
SPORTS
Developed
By:
EA
TIBURON
Year Published :
2002
Players :
1-2
ESRB Rating:
EVERYONE
OVERALL
SCORE
7.9
VISUALS |
8.2 |
AUDIO |
8.0 |
GAMEPLAY |
8.0 |
REPLAY
VALUE |
7.9 |
INNOVATION |
7.5 |
While I prefer a little more skill in my racing games rather than
driving in an oval, NASCAR Thunder wasn't as boring as I thought it
would be, but it didn't keep me hooked that long, either. For die-hard
fans, you'll get the most out of this. But for racing snobs like
myself, try it before you buy.
Gran
Turismo 3 and 4
R: Racing Evolution
Enthusia Professional Racing
TOCA Pro Race Driver 2 and 3
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