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DEATH IS
COMING
RESIDENT
EVIL 4
Written By Shaun McCracken
Resident Evil 4 is somewhat of a revelation for the franchise, as well
as the horror genre. Capcom finally addresses all of the issues with
previous RE titles, and comes up with something so fresh, and even
innovative, that it makes this seem like a brand new franchise. It also
turns the genre on it's ear by providing one of the most action-intense
games that provides scares not just by it's character design, but by
the riveting "kill or be killed" action pieces that run throughout the
game. You may feel exhausted by the time you finish the game (and it's
long, too), but it's one hell of a ride that you would be crazy not to
take. Be warned though, this is for mature gamers only, and I'm only
recommending it to people old enough to play it. It's extremely violent
and graphic, so any parents reading this review, heed the warning. But
this is one of the best adult games since the Gran Turismo franchise,
despite the fact they're in two different genres.
Resident Evil 4 takes a radical change of pace from the previous
titles. If you're familiar with the franchise, you probably know about
the zombies, mutated dogs and the Umbrella Corporation. Well, much of
that is pretty much tossed out. Umbrella is seemingly out of business,
and RE2 veteran Leon Kennedy is now a part of the secret service for
the U.S. government. This time, he's sent to a European village (which
seems like a run-down village in Spain) to look for the president's
kidnapped daughter, which is where they believe she is. Right off the
bat, "somethin' ain't right" as the people who escorted Leon to the
village are killed of by being driven off a cliff. Leon moves on to the
village to find Ashley, and find out what the hell is going on. As he
enters the village, he's met with the most horrifying welcome wagon
imaginable. The villagers seem human, but act somewhat like zombies.
Actually, they're far removed from zombies, as they're smarter and are
capable of using firearms and explosives. And so does the adventure
begin.
Without trying to reveal any spoilers, I can say that things just seem
to keep getting worse for Leon along the road. Traps are scattered
across the village, such as trip-wire bombs and bear-traps. Villagers
roll boulders, or try to run you off the road with a vehicle. The
further along he goes, he'll find out that these villagers are actually
being controlled and possessed by something, and someone is pulling the
strings. To go any further about plot details may actually spoil the
game, so I'll stop right there.
Talking about game play, the one thing you'll immediately notice is how
the game is played. In pretty much every Resident Evil game (except for
perhaps Code Veronica), the environments were pre-rendered and the
camera angles were fixed. Not here. Everything takes place from the
perspective from behind Leon's shoulder. While this would sound awkward
at first, it works very well, and it presents the most dramatic view
for the game. If you've watched many a horror movie, you know the one
camera shot that is used quite often is the "behind the shoulder" shot.
Here, it's used, and the effect works in it's favor. The controls have
been drastically re-worked as well. Again, if you've played any
Resident Evil title (or any other survival horror game, for that
matter), you know one of the biggest problems is control. Characters
have controlled like tanks, and running away seemed like it was almost
impossible, not to mention how difficult it was to aim for the enemy
that was approaching you. In Resident Evil 4, things run smoothly with
a control scheme that makes the game more addictive than frustrating.
Capcom deserves a lot of credit for finally fixing something that was
broken, and doing so in an ideal fashion. Walking is easy, running is
easy, turning away and running is easy, and aiming and firing weapons
is easy. This is extremely important in a game like this, where there
are enemies around every turn and you need to unload many caps into
many asses.
The whole design of the game world is executed very well here. I really
can't think of too many moments where I didn't like how a certain
location was designed. The game has a nice progression, as well. You
begin by going through foggy forests and run-down villages, to
underground caverns, to a medieval castle and other locations. You
really don't go back to the same areas twice except for maybe the
caverns, but at least the look changes. And as you move through the
game, it does become tougher. The enemies get smarter, the bosses are
bigger and certain approaches to defeating enemies change. You won't be
able to shoot and kill them all, sometimes you might need to use the
environment against them. Capcom has also done one of the best
final-stage action pieces I have played in quite some time. Just a bit
before the final boss battle, you will be thrown into something of what
seems like a war zone. Things are exploding everywhere, and it's like
10 minutes or so of just intense, loud action.
Capcom also does something different with the game by throwing in some
context-sensitive action sequences. At certain points, you with either
have to push a button (or two), or tap one repeatedly. The interesting
thing, though, is that they put quite a few of these in the cinematic
sequences, which does not allow you to let your guard down. Typically,
you'll watch a cinematic and not think about needing to control
anything. But I made that mistake when I got a knife plunged into my
throat for not paying attention to the cue. And they come up pretty
quick, too. But the context cues also come up during combat, to dodge
an attack, or to climb a window or ladder. I'm sure this isn't highly
innovative, but it's something that does work pretty well, and does
keep you on your toes.
Item management and file saving is executed much better here, too.
Unlike Silent Hill 4: The Room, where better control was swapped for
worse item management, Resident Evil 4 handles item management well.
You're given an attache case that's fairly small in the beginning. It's
big enough to hold your items in the beginning, but later on, you can
buy larger cases to hold more items. What's great about the attache
case is that you can move things around to fit items in. You're not
limited to 10 squares, and you can hold as much as you can cram in
there, and keys and special items are set off independently from your
items, which means your selectable inventory only needs to consist of
firearms, ammo, and health recovery. Acquiring weapons is also a
different story here, as well. You can now buy items from a merchant
that pops up in many places in the game. When you kill an enemy, or
smash open crates or barrels, you may find money that can let you buy
items. Also, if you find treasure or jems, you can sell them to make
money. Use the money to buy guns or gun upgrades, or even treasure maps
and larger attache cases. Too bad you can't buy ammo. Saving is a
little better, with the fact that you no longer need ink ribbons to
save. I wish you could save anywhere, but not having to worry about how
many times I can save is still good.
Visually, it's probably the best looking game since Metroid Prime.
While I was a bit put-off at first by the texture quality up-close at
first, I realized that that was the same problem both Metroid Prime
games have. Textures look great at a distance, but up-close they're not
as attractive. Overall, though, the environments look great. There is
so much detail to be seen, Capcom really didn't skimp anywhere when it
came to the environments. The character models are fantastic. Probably
some of the best character models in a game to date. The design of the
creatures in the game also deserve some special notice as well, with
some truly gruesome designs that even top some of the crazy crap seen
in the Silent Hill games. The level of violence is also some of the
most realistic I've seen as well. The best example is when Leon gets
his head cut off by a chainsaw. It was so sudden and brutal, it was
unlike anything I've seen in a game before. But the grossest stuff
comes from the exploding heads of the possessed villagers (usually by a
good gun blast) or when you kill one of the regenerators, which is
probably one of the messiest deaths of a creature in the game. It's
gritty, bloody, violent and damn hard not to look at. So good, you
won't even care about the forced wide screen format.
The audio is equally great, with loud effects, creepy music and some
decent voice work. I've said it before, this game is LOUD. There are
moments in the game where it was actually louder than the action
sequences from The Day
After Tomorrow, just with all the explosions, gun blasts
and creature screams. The game isn't consistently loud, but there are a
few action pieces where the audio kicks into overdrive. Look, this
isn't a typical horror game, it's an action game too, so the audio cues
are definitely going to be different from games like Silent Hill or
Eternal Darkness. The music is pretty good, although sometimes it's
more ambient noise than music, but background all the same. The voice
work is basically the best you'll ever get out of a Resident Evil game.
While it's not on par with Metal Gear Solid 3, it's good enough not to
be seen as laughable. All this is done with Dolby Pro Logic II, which
really shows through in this game.
Final Thought
It's not hype, Resident Evil 4 is the real deal. This is hands-down an
excellent action game, and one that will probably change the horror
genre as well (we've already seen one knock-off so far in the form of
Cold Fear). Every problem that cropped up in previous Resident Evil
games has been fixed, re-done and re-made so much so, that it feels
like a new game. The only real negative here is that this game is NOT
for everyone. It is an adult game, with extreme non-stop violence and
gore. I'm not recommending this to anyone under 17, because it's a game
that more than earns it's M-rating. However, for adults, this is one
ride worth taking. If you have a Gamecube, buy Resident Evil 4. If you
don't have a Gamecube, buy one. They're selling them for $60 used at
Gamestop. Well worth the investment, really.
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Published
By :
CAPCOM
Developed
By:
CAPCOM
Year Published :
2005
Players :
1
ESRB Rating:
MATURE [17+]
OVERALL
SCORE
10
VISUALS |
9.9 |
AUDIO |
9.7 |
GAMEPLAY |
10 |
REPLAY
VALUE |
9.1 |
INNOVATION |
9.5 |
Resident Evil 4 not only breathes new life into the franchise, but
really turns the horror and action genre on it's ear. One of the finest
action games since GoldenEye 007.
Practically
every horror game out there
It
will be some time before an action-horror title can beat this one
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