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SAME BUT
DIFFERENT
RESIDENT
EVIL
Written By Shaun McCracken
Resident Evil is a bit of a surprise in some ways. First off, the
series is GCN exclusive for some time, due to a deal between Nintendo
and Capcom back in 2001. Second, instead of just a mere port of the
most recent RE, which was Code Veronica X on the PS2, Capcom went back
to the first game in the series and gave it a major graphical overhaul.
While sticking to the pre-rendered visuals that was a mainstay for the
majority of the series' run, rather than having a camera follow design
in Code Veronica, RE still manages to pull of the most amazing visuals
on any console so far. But the fact that it's pre-rendered gives Capcom
a little less merit for it's efforts. The game, in a way, still plays
like a point and click adventure. You can move, but the scenery can't
really be touched. I admire the game's look, but it's interactivity is
still pretty low. But that's not the worst thing about the game.
Before we get into details, a little about the game's story (or
premise). Back in 1998 (although the game was originally made in 1996),
members of the S.T.A.R.S. squad investigates a mysterious occurance in
a mansion outside Raccoon City. After the helicopter goes down, squad
members find horribly mutated dogs chasing after them, and their only
refuse is that mansion. After entering the mansion, you search for
clues of what's going on, and keep yourself alive from the evil within.
Now, on to the game play. It still plays like it did back in 1996.
Unlike some games, this ISN'T a good thing. In fact, I think the
control design has worsened, either by redesigning the game or by
comparing it to other games in this genre. If you need to run from
zombies, which are even more ballsy and aggressive than they have ever
been, you shouldn't have to whip your character around 180 degrees and
try to figure out how to run. For a "Survival Horror" game, correct
controls and precise movement is neccesary for survival. Rather than
calling the control schemes A, B, or C; be more realistic and call them
"Run Into Enemy", "Run In Circles" or "Hope You Make It!". This is the
worst facet of the game. As for design, it's kind of limited. You can't
explore the environments here like you can in Silent Hill 2. You're
limited to where you can go, and limited to what you can interact with.
Not much can be affected by the player, other than certain objects that
should be moved. While it seems limited, it's by no means awful. I've
seen worse designs in game play than this, so RE shouldn't fear too
much. I wish it would have been more like Code Veronica, but then it
wouldn't be one of the best looking games around, wouldn't it?
The graphics are top notch, although having pre-rendered backgrounds
seems like cheating in a way. But if you compare these pre-rendered
models to the past PS1 or DC Resident Evil games, the GCN's visuals are
miles ahead of what was done in the past. The pre-rendered visuals are
now in high-resolution, and even include some nice effects with
lighting through video layering. If you've ever played Fear Effect,
then you know how the backgrounds were all in FMV. Here, some
backgrounds are, while others are static. The FMV backgrounds do add
visual depth, and make the game less static than it used to look. And I
love the character models. By far, these are some of the most realistic
people I have ever seen in a videogame. While some designers tend to do
some work on the face, and then just give them flat looking clothes,
the entire body and outfits are modeled and textured nicely. My only
complaint is that the characters don't really show any facial emotions
while playing (just in FMV). Other than that, this game does look
fantastic.
The sound also shines pretty well here as well. While it doesn't use
any Dolby Surround encoding (I don't think Capcom ever has used Dolby
in their games), the sound is still very good and does sound
three-dimensional. The voice acting is marginal. It's not nearly as bad
as it used to be, but the actors seem uninspired by the screenplay.
Then again, the actors in the RE movies seemed the same way. Still uses
sound to it's advantage for frightening moments, and often is done
successfully.
If I made RE seem a little negative, that wasn't my intention. It's
still a very good, very playable and a pretty challenging game. The
game looks fantastic, and it looks better than ever. Also, since
everything has been moved around, and that new things have been added,
it does feel like playing a different RE game. I never quite liked the
first game in the series, and never got too far into it, but now it
feels like it's the RE that was meant to be. Some things are placed
better, and is designed better than the first time around, and it just
looks a lot better. A remake well worth checking out, but as it being
the best "survival horror" game, it still has a way to go to catch up
with the better. Recommended? Sure.
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Published
By :
CAPCOM
Developed
By:
CAPCOM
Year Published :
2002
Players :
1
ESRB Rating:
MATURE [17+]
OVERALL
SCORE
8.7
VISUALS |
9.5 |
AUDIO |
8.7 |
GAMEPLAY |
8.0 |
REPLAY
VALUE |
8.3 |
INNOVATION |
8.5 |
The game looks great, but really, that seems like the only major change.
Resident
Evil Outbreak File #2
Siren
Resident
Evil 4
Silent Hill 2 and 3
Fatal Frame 2
Eternal Darkness
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