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DEAD ON
ARRIVAL
ROADKILL
Written By Shaun McCracken
Roadkill
is a disappointing game. Perhaps it's because it's not really the game
I thought it would be, or that the game has the looks of a budget
title. But in either case, once you play the game for an hour or so,
you really just don't care about it anymore. I was hoping this game
would be in the same vein as Vigilante 8 or Twisted Metal, and to a
degree, it is. But then there's a Grand Theft Auto element thrown in,
in where you can go around town, and look for something to do (except
you never leave your car to go on-foot). Something like this could have
worked, but Terminal Reality never gives you a sense of direction on
what needs to be done next. You're given a map with some confusing
icons, and are expected to know where to go and what to do based off of
that. The design seems a bit broken. I would have preffered straight up
vehicular combat, at least that would have simplified things.
There
is one appeal to Roadkill, and it's not from the gameplay, and
definitley not from the graphics. It's the theme and the writing.
Roadkill is kind of a dark comedy, in which you roam around in a
post-apocolyptic town, yet to the people that live there, it doesn't
bother them. Just listen to the talk shows on the radio, which has off
the wall discussions about jumping and blowing up vehicles to
homosexual topics. And it's very vulgar as well. But, it's not as bad
as what was done in BMX XXX. In that game, the vulgarity was just
there, and had no direction. Here, it works, and does add shock value
to what you'll hear. So if you like vulgarity, then this game is for
you.
The
technical aspects of Roadkill are unimpressive, notably, within the
visuals. The game has a real muddy, almost N64-ish look to it. At least
where textruing is concerned. Compared to other games out there, even
on the Gamecube, the visuals are severly lacking. Average town models,
muddy and blurry texturing, lack of lighting and a lack of special
effects. This is how a budget game should look, not a larger release.
At least the framerate holds up.
If
this review seems shorter than other reviews on this site, than that's
really due to the fact that there's not much to say about Roadkill that
would make you go and hunt for this game to play. Other than the mature
writing and subject matter, it's design just isn't that fun and there's
nothing to really keep you playing past the two-hour mark. If you want
vehicular combat, go play Twisted Metal Black on the PS2. If you want
some exploration with your driving, pick up Grand Theft Auto or True
Crime. Roadkill tries to combine two game elements, and fails to
deliver a quality product upon that.
.
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Published
By :
MIDWAY
Developed
By:
TERMINAL
REALITY
Year Published :
2003
Players :
1
ESRB Rating:
MATURE [17+]
OVERALL
SCORE
6.3
VISUALS |
6.0 |
AUDIO |
8.0 |
GAMEPLAY |
6.5 |
REPLAY
VALUE |
6.4 |
INNOVATION |
6.8 |
If this had been just a solid car-combat game, I would forgive the poor
graphics, but this game wanted to be more than it should have been, and
it suffers for it.
This
is one of the worst GTA-style games to date, and I have yet to find
anything worse
Grand
Theft Auto 3
Grand Theft Auto Vice City
Total Overdose
Simpsons: Hit And Run
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