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WHAT AN
INSULT
STARFOX
ASSAULT
Written By Shaun McCracken
When
Star Fox Adventures debuted back in September 2002, quite a few Star
Fox fans were disappointed to see that this was far removed from the
dogfighting action the series established in previous titles. Rather,
Rare decided to basically rip-off the design implemented by the Legend
Of Zelda series, which worked out okay for the game. There was an
attempt to bring some flying action pieces in the game, but that was
actually one of the weaker portions of the title. So when Nintendo
finally announced that there would be a second Star Fox game for the
Gamecube, which would bring much of the elements back from previous
games, you couldn't help to get excited. And the fact that it was also
being developed by the same team as Namco's Ace Combat games made it
sound all the better. Then the game came out.
Star
Fox Assault is by far the weakest title in the Star Fox franchise, buy
having the most linear and shortest amount of game play time offered.
Not only that, it seems like the developers skimped a bit on the flying
action, where nearly 60% of the game is on-ground. While this is a far
from terrible game, it fails to meet the expectations of fans of the
franchise, and Nintendo itself.
The
story is rather cut and dry: something has invaded their "universe" and
is trying to take over everything and everyone. Big surprise. Well, one
surprising thing is that Andross is actually NOT behind this. I'm not
even sure that this game even need a story if all we get is some rather
obnoxious voice acting between and during game play. I miss the days
when game characters couldn't talk. Along the way, you'll see the
"nods" to previous Star Fox games, as you'll play through Corneria and
Dinosaur Planet, as well as characters that appeared in previous games
(yes, the bastard Tricky makes an appearance here). So really, not a
hell of a lot of originality is found here.
The
game play has seemed to have been made as easy as possible. Flight
controls are pretty basic, and less complicated than the Ace Combat
games. The on-foot controls really aren't that bad, not as bad as other
critics made it seem, anyway. The two problems lie in weapon selection
and how fast Fox walks on ground. The Landmaster tank controls, again
accessible, but probably the more troubling of the three setups, as
doing certain maneuvers are a bit of a chore to pull off. Level design
varies from each stage. One stage will be an on-rails flight stage,
while another will be a ground level mission that allows you to
commander both vehicles. Not a bad idea, but I still think that it
should have kept the flow of Star Fox 64, as well as the level
progression. Unlike past games, you can't pick a path in how you
complete the game. It's basically a linear set of 10 stages that last
about 15-45 minutes each. This is a game that can be beaten in two
days, including getting all Silver awards to unlock Xevious. In other
words, this is a rental.
Visually,
Star Fox Assault is pretty solid. The textures are fairly sharp, the
detail of the Arwing and Landmaster tanks are pretty good and there are
explosions aplenty. The environments are decent, although there's a
noticeable difference between Rare's version of Dinosaur Planet and
Namco's. The frame rate holds up pretty well, which is good for a game
that throws out a lot of action in many areas. The only problem I have
is with the character models. Fox looks less detailed than he did in
Star Fox Adventures, which is a bit disappointing here. Other than
that, not real big issues with the visuals.
But
the audio, things suffer a bit. First of all, the character acting is
poor and annoying, especially where Slippy is concerned. The actor who
plays Fox just seems to be "phoning-it-in", while everyone else does
what they can with the material. The music is okay, but hardly
memorable. The effects are good, but lack of any good surround support
is just disappointing. Also, the audio is a bit distorted in heavy
action sequences, kind of like 1080 Avalanche or GoldenEye Rouge Agent.
Look, when you compare the explosion effects here, to say, Mercanaries,
Star Fox Assault is really coming up short. This really has less to do
with the Gamecube's capabillites, and more with just sheer laziness.
Final
Thought
There's
not a whole lot to say about a game when you're not given much "game"
to play. I'm surprised on how lacking this Star Fox game was. Star Fox
Adventures was 25 hours long, while this one barely clocks in with 6.
There's less to do here than the original Star Fox or Star Fox 64, and
the fact that the only real replay incentive is to unlock Xevious and
multiplayer items just makes this game all the more disappointing. With
all of that development time, I'm surprised that this was the end
result. I would have thought that teaming up with Namco would have had
the same great results as the team-up with Sega for F-Zero GX, but I
was wrong. Star Fox Assault is just "another" short action game that
will probably be forgotten.
.
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Published
By :
NINTENDO
Developed
By:
NAMCO
Year Published :
2005
Players :
1-4
ESRB Rating:
TEEN
OVERALL
SCORE
7.4
VISUALS |
8.3 |
AUDIO |
7.5 |
GAMEPLAY |
7.5 |
REPLAY
VALUE |
6.0 |
INNOVATION |
7.0 |
I thought that by having this game developed by the makers of the Ace
Combat series, it would be an excellent aerial based shooter. Damn, was
I wrong.
Hmm...
can't think of much now
Crimson
Skies: High Road To Revenge
Ace Combat 4
Ace Combat 5
Star Fox Adventures
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