|
STILL SOLID
TONY
HAWK'S PRO SKATER 4
Written By Shaun McCracken
By now most gamers should be fairly familiar with the Tony Hawk
franchise. Unless you've been living under a rock since 1999, you
should know that this series is about playing as one of many selectable
professional skateboarders, completing certain objectives and racking
up high scores by coming up with a large string of tricks. While the
franchise has really never changed from day one (including this
installment), each installment of the series has improved the engine
and design of the game, and has included new ways to keep the combos
going such as manuals, reverts, and now, flatland tricks. THPS 4 may
possibly be the best game in the series yet, because it finally does
something that it should have done a long time ago that really improves
the game play.
For a long time, this series (as well as other extreme sports titles)
has always been held back by one thing: a clock. It's one of the most
frustrating things in extreme sports games, because you're given a list
of objectives, and you need to decide which ones you want to accomplish
within two or three minutes. On top of that, it really breaks up the
fluidity of the game when you can only play in 2 or 3 minute bursts at
a time. It really wasn't until Z-Axis's Aggressive Inline that a change
was forced upon the extreme sports genre. In that game, the stage timer
was ditched, and each objective that needed to be completed could be
done by going to a character in the stage. Of course, not all time
limits were banned forever, as the objectives did have time limits. But
with the omission of a timer for the whole stage, you could spend more
time exploring an area, find the best combo lines, and practice
completing objectives. The idea/concept was so good, that the team at
Neversoft finally decided to ditch the clock, and pretty much base the
course design that is similar to Aggressive Inline's. The difference
is, though, is you have more tricks, better ways to create combos, less
frustrating objectives and more familiar extreme sport personalities.
THPS 4 is pretty much an overhauled installment when compared to THPS
3. Like I mentioned, the timer is gone. You can now explore the stages,
find the best lines, practice trying to complete objectives and not
break up the action by looking at a menu every three minutes. But the
stages are actually now bigger than before. Actually, it makes perfect
sense on having to do so, because if you offered unlimited time in
small settings, it would be kind of a disappointing game. So the whole
scope of the game feels bigger, you have a lot more time to enjoy the
stages and have a lot more space to explore.
The trick system hasn't seen much of a change other than the addition
of skitching (riding behind cars) and spine transfers. I though the
flatland tricks were new, but maybe they were in THPS 3. But just
because the overall system hasn't changed much doesn't mean it's a bad
thing, as it's just been tightened even more to be even more accessible
and fun. You have your assortment of air tricks, grinds, lip tricks,
manuals, flatland tricks, transfers, reverts and probably a few other
things I haven't touched on. There's a lot of variety on what you can
"pull off" in the game, which can lead to big combos which equals big
scores. Although you spend the whole time skating, there's enough
variety to keep the game from being stale.
The visuals are an improvement over THPS 3's, which is probably due to
Neversoft ditching the Renderware middleware format. I think only
Criterion Studios can really tap into the full potential of Renderware,
so maybe it's best that Neversoft did something themselves. The
character models look less like action figures, but the texturing kind
of makes them look beaten up. Of course, they're skateboarders, so it's
understandable. The course designs are clean and functional, and the
environmental textures are good. They aren't as blurry as what you
would see on the PS2, but not as sharp as I've seen in other Gamecube
titles. There are some problems with the framerate, which seems to have
hitches when there are more "pedestrians" in the stage. If you actually
play the game on Single Session (which removes most NPCs), the frame
rate is smoother. But in the actual career mode, there's more character
models on screen, which seems to make the frame rate jumpy. Overall,
it's not a bad looking game, but it still isn't as smooth as it should
be.
The audio disappoints me a bit. The sound effects are fine, where
everything pretty much sounds as they should. The voice acting is good,
and even humorous, but we really aren't expecting Oscar-worthy
performances here. I do have issues with the soundtrack. I have heard
many critics and even people gush over the soundtrack, and how great
and diverse it is. I don't like it. I really can't find one song out of
the whole thing I like, and a lot of the tracks sound the same to me.
It's not like SSX Tricky, or even Aggressive Inline, where I can find
some songs I like and ones I actually DO want to hear. Another audio
offense cones from the FMV, which is the result of the despised Bink
Video format. Bink works fine on the Xbox, since there's more memory on
the discs. But every time I have seen games that have used Bink Video
on the Gamecube, the audio sounds like crap. It's tinny and compressed.
Isn't there something better the developers could use?
Final Thought
Tony Hawk's Pro Skater 4 really doesn't change a whole lot in the
genre, but instead offers more freedom to do more in the game, and that
works well in it's favor. It's a lot more fun to play without time
limits holding you back, and you're allowed to do more because of it.
This is a game you really can't go wrong on, since it's easy to get
into, and offers a lot for you to do. Even if you don't like
skateboarding, or can't skateboard (like me), THPS is a great game in
it's own right.
.
.
|
Published
By :
ACTIVISION
Developed
By:
NEVERSOFT
Year Published :
2002
Players :
1-2
ESRB Rating:
TEEN
OVERALL
SCORE
8.9
VISUALS |
8.5 |
AUDIO |
8.2 |
GAMEPLAY |
9.1 |
REPLAY
VALUE |
9.0 |
INNOVATION |
8.0 |
If you're looking for a great skateboarding game, the THPS series is
still the mot solid franchise around.
Evolution
Skateboarding
Go! Go! Hypergrind!
Tony Hawk's Pro Skater 3
Tony Hawk's Underground 2
Tony
Hawk's Underground
|