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review
A TIME TO KILL
TIMESPLITTERS 2

Written By Shaun McCracken


Ex-Rare developers that have worked on GoldenEye and Perfect Dark formed a company of their own and released TimeSplitters back in 2001 for the PS2. A year later, they return with TimeSplitters 2 for all consoles. A great game for multiplayer use, but the single player experience is all too short.

The idea of the game/series is that you must stop the "TimeSplitters" (I think that's what they were called) from altering points in history. You go through a time portal to a specific time and era and assume the role of a specific person. It's actually a very simple premise. The problem is that the story as a whole designed for the single-player mode is pretty weak and uncompelling. You'll play through it, but not be fully satisfied. Seeing how this was done by ex-GoldenEye developers, I would have thought that the stages would have had a lot more depth to them. But really, that's only a part of the game.

A good chunk of the game lies outside the story mode. You can engage in challenges, multiplayer battles (or go solo with bots), and even design your own stage. The challenges are good enough to compensate for the bland story mode, as they can sometimes be more difficult and more fun than the actual game. There's one stage where you need to toss bricks through windows in a certain time, while another plays almost like a shooting gallery. Playing these also unlock characters and game play modes in multiplayer. Speaking of which, there are many ways to play alone or against each other. Really, it's more fun to play against each other. But you can go for a standard deathmatch, team play, zone play, a mode called "virus", where you need to last the whole duration without catching on fire, and so much more. TS2 comes with a health amount of pre-assembled maps, but you can create your own map, even stage with the MapMaker. The problem is that you can't make really big stages, since for some reason you are only allowed the amount of 2 blocks on your memory card. Why not allow 4-block sized stages? But even with the limitation, I spent quite some time creating stages and maps to play in.

The games control can be easy to use, thanks to the long list of set-ups the developer has come up with. There's bound to be one that suits your need. And those who bitch about the GCN controller not being great for many games should take note that this actually plays pretty well with the GC controller. A lot easier than say, Medal Of Honor Frontline and much easier than Turok Evolution.

The graphics in TS2 are pretty good. Some spots manage to show quite a bit of detail, while other stages are a bit plain. But good use of lighting effects. The game always runs at a constant 60 FPS, which is always a plus. I think the thing I do not like most about the graphics is the character models. Most are too characture like and pretty unrealistic. It's weird to see some serious stages with goofy looking AI models. The sound is pretty good, with the standard shooting and ricochet noises, as well as explosions. The music is not perfect, but does get the job done. Not much to say about it, because it seems fairly standard, really.

Final Thought

As a single-player experience, TS2 can be a bit disappointing. But if you do get into the challenges, I think it makes up for most of the difficiencies in the story mode. But where this really shines is the multiplayer games/options. There's a lot to do there, plus there's a lot of customization to be had. It's just too bad that there is not a perfect balance between the solo and multiplayer experience.
 


 












 

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gameinfo



Published By :
EIDOS

Developed By:
FREE RADICAL

Year Published :
2002

Players :
1-4

ESRB Rating:
TEEN

theverdict

OVERALL SCORE
8.5
VISUALS 8.6
AUDIO 8.5
GAMEPLAY 8.9
REPLAY VALUE 8.7
INNOVATION 8.5

If all you want is a single player experience, then this game will really fall short, but as far as multiplayer goes, this one will last you a long time.

betterthan
Unreal II: The Awakening

Breakdown

Turok: Evolution

Unreal Tournament (PS2, 2000)



worsethan
Unreal Tournament 2: The Liandri Conflict

Halo

Far Cry: Instincts

Half Life 2












2003-2006 SPM

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