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![review](https://bluestormvg.tripod.com/images/review.gif)
A TIME TO
KILL
TIMESPLITTERS
2
Written By Shaun McCracken
Ex-Rare developers that have worked on GoldenEye and Perfect Dark
formed a company of their own and released TimeSplitters back in 2001
for the PS2. A year later, they return with TimeSplitters 2 for all
consoles. A great game for multiplayer use, but the single player
experience is all too short.
The idea of the game/series is that you must stop the "TimeSplitters"
(I think that's what they were called) from altering points in history.
You go through a time portal to a specific time and era and assume the
role of a specific person. It's actually a very simple premise. The
problem is that the story as a whole designed for the single-player
mode is pretty weak and uncompelling. You'll play through it, but not
be fully satisfied. Seeing how this was done by ex-GoldenEye
developers, I would have thought that the stages would have had a lot
more depth to them. But really, that's only a part of the game.
A good chunk of the game lies outside the story mode. You can engage in
challenges, multiplayer battles (or go solo with bots), and even design
your own stage. The challenges are good enough to compensate for the
bland story mode, as they can sometimes be more difficult and more fun
than the actual game. There's one stage where you need to toss bricks
through windows in a certain time, while another plays almost like a
shooting gallery. Playing these also unlock characters and game play
modes in multiplayer. Speaking of which, there are many ways to play
alone or against each other. Really, it's more fun to play against each
other. But you can go for a standard deathmatch, team play, zone play,
a mode called "virus", where you need to last the whole duration
without catching on fire, and so much more. TS2 comes with a health
amount of pre-assembled maps, but you can create your own map, even
stage with the MapMaker. The problem is that you can't make really big
stages, since for some reason you are only allowed the amount of 2
blocks on your memory card. Why not allow 4-block sized stages? But
even with the limitation, I spent quite some time creating stages and
maps to play in.
The games control can be easy to use, thanks to the long list of
set-ups the developer has come up with. There's bound to be one that
suits your need. And those who bitch about the GCN controller not being
great for many games should take note that this actually plays pretty
well with the GC controller. A lot easier than say, Medal Of Honor
Frontline and much easier than Turok Evolution.
The graphics in TS2 are pretty good. Some spots manage to show quite a
bit of detail, while other stages are a bit plain. But good use of
lighting effects. The game always runs at a constant 60 FPS, which is
always a plus. I think the thing I do not like most about the graphics
is the character models. Most are too characture like and pretty
unrealistic. It's weird to see some serious stages with goofy looking
AI models. The sound is pretty good, with the standard shooting and
ricochet noises, as well as explosions. The music is not perfect, but
does get the job done. Not much to say about it, because it seems
fairly standard, really.
Final Thought
As a single-player experience, TS2 can be a bit disappointing. But if
you do get into the challenges, I think it makes up for most of the
difficiencies in the story mode. But where this really shines is the
multiplayer games/options. There's a lot to do there, plus there's a
lot of customization to be had. It's just too bad that there is not a
perfect balance between the solo and multiplayer experience.
.
.
|
![gameinfo](https://bluestormvg.tripod.com/images/gameinfo.gif)
![](https://bluestormvg.tripod.com/images/tsplitters2.jpg)
Published
By :
EIDOS
Developed
By:
FREE
RADICAL
Year Published :
2002
Players :
1-4
ESRB Rating:
TEEN
![theverdict](https://bluestormvg.tripod.com/images/score.gif)
OVERALL
SCORE
8.5
VISUALS |
8.6 |
AUDIO |
8.5 |
GAMEPLAY |
8.9 |
REPLAY
VALUE |
8.7 |
INNOVATION |
8.5 |
If all you want is a single player experience, then this game will
really fall short, but as far as multiplayer goes, this one will last
you a long time.
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II: The Awakening
Breakdown
Turok: Evolution
Unreal Tournament (PS2, 2000)
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Unreal
Tournament 2: The Liandri Conflict
Halo
Far Cry: Instincts
Half Life 2
|