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SPEED OVER
SUBSTANCE
XG3
: EXTREME G RACING
Written By Shaun McCracken
The Extreme G(XG) series was never a revolutionary series, but one that
tried to improve on the genre. When XG came out in 1997 on the N64, it
was a great ride. The courses were cool, it had a fairly good sense of
speed, and it was different enough to separate itself from WipeOut or
F-Zero. Of course seeing the limitations of the N64, the frame rate was
never smooth, since Acclaim favored detail over fluidity. Also, the
control was very stiff, almost impossible to bank complex curves. Then a
year later, XG2 was released. It had a lot more courses and vehicles,
as well as more detailed courses. But the frame rate was just
unbearable. Trying to convey a sense of 500 mph with a frame rate
hanging around the late teens is just not right. Even though they threw
in every effect the console did, it was sorely overlooked by the
poo-poo frame rate.
Then after a 3 year hiatus, XG3 is released. Finally, the game reaches
it's full potential in terms of design, but it leaves us wanting more.
Why would you finally fix a game in the series to the way it was meant
to be played, and not give you a whole lot to do? On paper, 10 courses
sounds like a lot, especially when compared to other racers that may
only have 6 or 8. But these courses go by so quickly, and always have
the same feel to them, that you really get bored after awhile. While
the championship mode does have a bit of depth to it, earning cash to
upgrade your cycle, the same courses keep repeating, and in the same
order. Too bad that they didn't randomize, or better yet, let you pick
the next course you wish to do next, like in Wave Race Blue Storm. For
a racing game, it feels very linear.
Aside from the championship, you have a time trial mode, a practice
mode, and a multilayer mode. All good in short bursts, but really
doesn't make the game all that different. And as for multiplayer, 4
people can play this time instead of the two players that was offered
in the PS2 version.
The graphics are good, but recently we've seen better. XG3 does have an
excuse, it was one of the first games for the system. XG3 moves faster
and smoother than any other game in the series to date, which is a good
thing. The frame rate is a solid 60 FPS, the speed is fast, and the
graphics are sharp. While most of the textures are about on par with
the Dreamcast version of Rush 2049, they look fine, and you really
won't notice that often with all the motion blur and speed. I would
have like to have seen a little more background detail on some stages,
they were just too sparse. But the city ones are top notch. My only
real gripe is with the motion blur: there's too much of it. Also, the
graphics are smoother than the PS2's.
The sound is great. The soundtrack is by Ministry of Sound (electronic
music), and really keeps the theme of the game. The sound effects
aren't too bad, either. I can't find any real problems with sound. And
it also runs in Dolby Surround. It would have been cool to have a
Soundtrack CD packed in with this, but oh well!
The game play is fairly simple, race really fast and don't blow up. You
can use weapons you buy to stall opponents, which may buy you time and
space. The control is fine at first. A little sketchy, but not
impossible. It does become harder later on however, since the speed
becomes so overwhelming, it's difficult to turn.
XG3 is great as a $20 game, which is pretty much how much it goes for
most places now. There's just enough to keep you satisfied until the
next racing game that comes out. Don't expect a lot of depth, just
expect a lot of speed.
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Published
By :
ACCLAIM
Developed
By:
ACCLAIM
Year Published :
2001
Players :
1-4
ESRB Rating:
EVERYONE
OVERALL
SCORE
8.1
VISUALS |
8.4 |
AUDIO |
8.7 |
GAMEPLAY |
8.0 |
REPLAY
VALUE |
7.9 |
INNOVATION |
8.0 |
If the game had more depth and less repetition, it would have been an
indespensible addition to the Gamecube library. But it's still a game
worth experiencing.
WipeOut
Fusion
F-Zero
GX
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