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I'D RATHER
HAVE EVERYTHING
007:
EVERYTHING OR NOTHING
Written By Shaun McCracken
Ever since Rare and Nintendo's seminal James Bond effort, GoldenEye
007, the games based on the 007 license have really not met or
surpassed the level of quality, detail and even game play. Ever since
EA has held the Bond license, there really hasn't been an excellent
Bond game made for any system. The World Is Not Enough for the N64 was
a worthy effort, and 007: Nightfire had it's moments, but they're
really just "good", not "great". But EA has really gone the extra mile
this time with 007: Everything Or Nothing, which is still not
surpassing GoldenEye in game play, but really does come close, and
definitely is the second best Bond game ever made. Why? Let's take a
look!
EA has had a tough time finding the right kind of game play style for
their Bond games. After Rare passed on the chance to do Tomorrow Never
Dies, EA decided to take a shot at the Bond license and do something
different. Instead of being a first-person shooter, it was a
third-person action game with some driving elements thrown in. But it
was executed so poorly and sloppily that EA went right back to
first-person for The World Is Not Enough, and also did so with Agent
Under Fire and Nightfire, and the results were better than their
third-person effort. But EA decided to go back to the third-person view
for Everything Or Nothing. Was this a mistake? No, especially when you
see games such as Splinter Cell and Metal Gear Solid 2 do so well in a
third-person perspective, with some first-person moments. A
third-person perspective can work well for a Bond game, and EA has
proved that with Everything Or Nothing. But it's not all action and
stealth in this Bond adventure, there are still driving stages thrown
in, even more than past Bond games published by EA. The way the game
unfolds is much more uniform to a Bond movie than ever before, as one
stage seams right into another, and that's thanks to more stages thrown
in. In past Bond games, there were only 12 or so stages, so some of the
action didn't really carry over well from stage to stage due to the use
of cutscenes rather than game play. Here, more stages are given, so the
game play and story can flow easier and more seamlessly than in the
past. It sounds confusing, but play this game, and then go back to
Nightfire and Agent Under Fire, and you'll see what I mean.
You may be wondering what is the plot of this new Bond adventure. Well,
as with every Bond movie, there's usually an evil villain with a big
weapon that is used to disrupt the world in some way. Everything Or
Nothing is no different. The weapon in question isn't that big,
nano-robots, but can cause big destruction in big numbers. A professor
from Oxford University has disappeared with the technology, and Bond is
sent to find out why. And if you've ever seen what happens in a Bond
movie, then you pretty much know what to expect along the way:
espionage, women, explosions, and repeat. Why mess with a winning
formula?
The game play of Everything Or Nothing is different than what we've
seen in past Bond games. In previous games, the game play always took
place from a first-person perspective. Well, now since it's in
third-person, there are some changes. First of all, you need to learn
how to target your enemies better. Typically, in an FPS, you just point
and shoot. It's a little trickier to pull that off in third-person, so
now you have the ability to lock-on to a target like in Metroid Prime,
but a little less accurate. You kind of need to face the direction of
the enemy (or object) to lock on, but it's still very useful as you
don't need to bother with a cursor just to make a shot. Another new
thing you need to do is to take cover. Before, you could just hide by a
wall or crouch in the FPS Bond games. Here, you could, but actually
taking cover against a wall is much more beneficial, and dispatching
enemies from a wall is much easier, too. No more strafing to make a
shot, just fire your gun (as you're locked on to someone). You can also
punch, kick and dive out of the way of fire, which is also more than
what you could do in first-person. You actually have more freedom and
more options in third-person as you did in first-person, and that's a
part of what makes this Bond game more fun to play than past ones. I've
also mentioned that there are driving stages, and these pretty much
play out like the stages in the re-make of Spy-Hunter. The addition of
a motorcycle really diversifies the driving stages, as the control and
handling are different, requiring more skill.
For the most part, the game play and design is solid, but does have
some problems. One, the camera does take some tweaking here and there.
I's not erratic, but you will want to take control of it sometimes.
Another problem is with the targeting. If there are a lot of things
that can be locked-on to in a room, you may not lock on the thing you
want to shoot. Also, if an enemy is too close, the lock on works not
nearly as well as an enemy with a few feet of distance. Finally,
there's still a bit of fumbling with the items. When you do access an
item, things slow down in the Bond Sense mode (which can also help you
focus in on certain items), but there's still too much stuff to scroll
around. It would be better if they handled inventory like Metal Gear
Solid, in which they can lump similar items into one category, rather
than individually. But even with those problems, it's still not a whole
lot to weigh this game down as a bad experience.
Usually I don't comment a whole lot on a game's production value, but
Everything Or Nothing is one of those exceptions. This is one of the
few games I've played that actually uses it's license to it's fullest.
EA managed to get the likeness of the actors of the Bond films, as well
as other talent, and got everyone's vocal talent as well. The last Bond
game, NightFire, had Pierce Brosnan's likeness but lacked his vocal
talent, and the end result was very odd. This time, everything is in
place. So, you have the main characters from every Bond film (except
Moneypenny), and you pretty much have a similar plotline as well. This
is a game that pretty much plays like a film, and since it IS a game,
their choices for actresses (like Shannon Elizabeth and Hedid Klum)
wouldn't dog down the experience too much. Elizabeth is fine in the
role as Sernea St. Germaine, but Klum's vocal acting would be better in
Resident Evil rather than a Bond game. But since it is a game, more
liberties and chances can be taken, as the budget isn't as large as a
motion picture.
The visuals in Everything Or Nothing is very solid for a multiplatform
title. Usually the graphics aren't as strong in multiplatfrom titles,
but EA really did a good job here. Most of the textures are sharp, with
only a few blurry ones here and there, and the framerate is fairly
solid (but there are a couple of dodgy moments). The character models
are excellent, with a great use of facial scanning and mapping. It's
scary how lifelike Pierce Brosnan and Mya look in this game, as well as
the other actors featured in the game. The character models done for
EON rank right up there with Silent Hill 2 & 3 and the remake
of Resident Evil. There's also a smathering of special effects and
explosions, and they all look great. It's too bad that they didn't
really tap into the Xbox's power to deliver better lighting and
bump-mapping, but for a multi-platform title, this is a pretty good
achievement.
The audio also shines in Everything Or Nothing. As I mentioned before,
there is a lot of celebrity vocal talent featured in this game. It's
great to finally see EA get Pierce Brosnan to do voice overs for the
game his likeness is in, and it makes the experience feel all the more
authentic. Other featured actors include Dame Judi Dench, Shannon
Elizabeth, John Cleese, Willem Dafoe, Heidi Klum, Mya, Richard Kiel and
Misaki Ito. Not since Enter The Matrix have we seen a good number of
the actors of the film appear in the game. The music is great, but
sometimes comes in and out of play, so there are some rather silent
moments, but the ambient sounds more than make up for it. The sound
effects are excellent, and thanks to the THX certification, have that
extra added "umph" through the stereo.
Final Thought
Everything Or Nothing is the best Bond game to come out since GoldenEye
007, but it doesn't have enough to surpass it. I think the longevity
and the multiplayer elements do have a hand in that, but as far as
production values go, it does surpass GoldenEye 007. In general, it's a
great action game full of exciting moments and some solid game play,
and is a fairly solid single-player game (the multiplayer co-op doesn't
seem that strong to me). If you are a fan of the Bond franchise,
Everything Or Nothing will not disappoint. It pretty much does
everything right, and features everything you would expect to see in
the world of 007. It may not be as strong as Splinter Cell or Metal
Gear Solid, but it's a worthwhile action/stealth/adventure experience,
and even does things that the two said games don't.
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Published
By :
EA
Developed
By:
EA
Year Published :
2004
Players :
1-2
ESRB Rating:
TEEN
OVERALL
SCORE
9.0
VISUALS |
9.0 |
AUDIO |
9.2 |
GAMEPLAY |
8.6 |
REPLAY
VALUE |
8.2 |
INNOVATION |
8.5 |
The first 007 title since GoldenEye that is truly great.
007:
Nightfire
007: Agent Under Fire
From Russia With Love
GoldenEye
007
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