Wow. Talk about writing a review late. Currently it's February 2005, and I'm finally
reviewing a game I had gotten back in Christmas 2002. Don't know why it took me
so long, it just seems like it's one of those things I never got around too. Anyway,
we're taking a look back to the second Bond title for this generation of consoles,
007: Nightfire. Nightfire is a better entry in the franchise than 2001's Agent Under Fire,
as it addresses some of the issues of the last game, but really doesn't climb to the
top due to the issues EA didn't fix the last time around. The presentation and
design has seen an upgrade, but the single-player mode and item-switching problems
still haven't been fixed.
The game plays better than the previous Bond, as the controls are tighter (but still
not as great on the PS2 controller), yet the selection of weapons and gadgets still leave
a lot to be desired. For some reason, the itemizing lacks organzation, and at times
still seems a bit random (it doesn't seem like there's an exact order in which the items
appear). There's still a great diverity of gameplay styles, where you play some stages in
the FPS format, which other stages are on rails, and of course, there's the driving stages.
But the single player mode, again, falls short. You can pretty much clear the game in
about six hours (although I must say, the final boss stage is pretty damn tough). At
least there's a good multiplayer mode that allows you to play alone with AI bots, or
The visuals seemed to have improved a little over Agent Under Fire's, with some better
looking stages and environments, but there are moments when the framerate isn't as smooth as
it could be. EA brought back Pierce Brosnan's likeness this time around, and it's
better seeing him here than the "fake Bond" EA concaucted in the last Bond title. Of
course, we can't say the same about his voice. For some reason EA got Brosnan's
likeness, but not his voice, and the voice actor here sounds more like Timothy
Dalton than anything else, and it's pretty surreal. The music and sound effects do fine,
and at least the theme isn't on full overkill.
I admit, this is a fairly brief review, but really, how much do you really need
to know here? If you want to know if it's better than Agent Under Fire, it is, but it's not better
than the newer Everything Or Nothing (especially in terms of presentation). The single
player mode is fun while it lasts, and again, like Agent Under Fire, if you plan on
using the multiplayer mode often, you're probably going to get the most out of this game.
I kind of think of this as one of the forgotten Bond titles. Sure it sold well, but as
far as it being memorable, that's where it faces a dilema. It doesn't do anything
extremely well (like GoldenEye or Everything Or Nothing), but it doesn't do anything
bad (like Tomorrow Never Dies). It falls somewhere in the middle.