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Quick 5: Games By Acclaim That Sucked

This may be one of the oddest lists you'll see in this series of lists, simply because it deals with a set of games released on one system within one year, but don't be suprised if you see more of these types of lists in the future. So why 1994? And only Super NES games in 1994 for that matter? Well, because I can. So here are my top 5 games released on the SNES that were released in 1994.

Mortal Kombat II

Nintendo realized after the first Mortal Kombat game how important it was to not censor their versions of games that came on their console. So, in a pretty bold move for the company, Nintendo allowed MKII to be ported to the SNES the way as it were in the arcade, blood and all. The result? The best version of MKII on any home console. The game was very faithful to the arcade version in terms of graphics, sound, gameplay and content. MKII is not only a good game for the SNES, but also was the first game that really forced Nintendo to accept mature content in games that appeared on their consoles.

Donkey Kong Country

When the game hit the system back in 1994, everyone was blown away by the graphic quality. Even though everything was pre-rendered, the game had a look that really hadn't been seen in games before. The pre-rendered graphics allowed for more visual depth than other sprite-based games, and the animation was more fluid than most games that came around that time. The gameplay was more or less of the typical platformer, but Rare added many secret areas to the game that added to the total percentage of completion. While I think that the second DKC is the best game in the series, this is still one of the best and most notable that came out in 1994.


Maybe you've heard of this one, maybe you haven't. The game was released one month after DKC, and used the same kind of pre-rendered models that said game used, but probably didn't get the recognition it deserved. Developed by the same people who would later develop the Grand Theft Auto series, Uniracers was a rather simple racing game from a side-scrolling perspective. Imagine Sonic replaced with unicycles; courses with loops, twists and hairpins; and a great sense of speed with no slowdown. The game offered many insane courses, a stunt mode, and some demented effects towards the end of the game including the "barf mode", which screwed with the background. It's a fun racing game, and if you've never played it, track it down.

Stunt Race FX

Stunt Race FX was one of the first full 3-D racers to appear on a home console (although I'm not 100% sure if Sega's port of Virtua Racing to the Genesis beat Nintendo to the punch). While the game was basically made of flat-shaded polygons similar to Star Fox, the game was still pretty fun to play, either racing or playing in the stunt course. While the handling is a little more sluggish compared to what we have today (think of a Mitsubishi 3000 GT with maxed horsepower in Gran Turismo 4), it was still a highly playable game that ran at a good playable framerate. It was a refreshing change from the "mode-7" racers such as Super Mario Kart, F-Zero or Top Gear 2.

Super Metroid

Oh, this was released in 1994 too? Yeah, it was, and it's also the best games on the system, as well as one of the best games made. Super Metroid really changed the way Metroid games were made, thanks to the inclusion of a much needed map. But it wasn't just the map that made the game. The entire world and level design was greatly improved, where areas never looped on forever if you missed a certain door and everything connected together in one huge environment. The controls were tight, the gameplay was solid and progressive, and the game was really fun to get into. You can see this game's influence in later games such as the GBA Castlevania titles, but in 1994, this was THE game to play. Just one question: how come we never saw a port of this to the GBA?